![]() Guests will also benefit from being able to actually see other parts of the park. Or, you know, you can just plop down some trees. Finding inventive ways to obfuscate peoples’ view allows players to get rather creative. Again, this adds another layer for the player to keep track of while still keeping things interesting. Placing trees or something else to obstruct that view placates the park-goers, bless their simple minds. People don’t like to see things like trash, toilets, or any of the staff buildings. There are many visualizations to toggle on/off, one of which shows just how ugly the park really is. Taking care of what people say is actually a large part of Parkitect. I also wish you could “ride” the rides like in the later Tycoon games, but the beauty of Parkitect is that some modder has already taken it upon them to attempt to add such a feature to the game! Give me a button to do it automatically and let me get back to what I enjoy about Parkitect. I had no satisfaction of fixing this problem, just frustration. It’s not intuitive or remotely entertaining to make these adjustments, and it just gets in the way of what should be the “cherry on top” when designing a ride. I can’t tell you how many times my ride was at 2 7/8 height units when it needed to be at 3, which required about 25 minutes of frustrating adjustments to fix. Height markers are placed at various spots of the ride to keep track and they’re done in fractions, everyone’s favorite F-word. Alright, no big deal, just go back and adjust it slightly. Naturally, they need to be at the same exact height. Nope! A small pop-up let me know that the new blueprint was ready to use shortly after I had “subscribed” to it on the Workshop.Īnyway, chances are you’ll have a ball creating your own zips and zooms on a coaster, only to realize the ending track won’t connect to the station. I was completely prepared to save, reboot the game, and then place down the new coaster. The best part is, it’s possible to browse the Workshop while in-game, add something, and then use it almost instantly. In terms of coasters, there are also plenty more available on the Steam Workshop, made by community members. There are plenty of rides – both roller coasters and non-coaster attractions – to choose from. ![]() It could be attracting the next batch of park-goers, or saving up enough money to build the next big coaster - either way, something good is hopefully on the horizon. It’s the type of game that naturally leads the player to set smaller, incremental goals for themselves and always have something to look forward to. It has absolutely devoured my time without me even realizing it. On a more serious note, Parkitect has some serious nostalgia vibes, but it absolutely stands on its own as a major player in the genre.
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